Vikja the board game is driven by characters and their actions. These characters travel the known world and determine the outcome of quests, stories and scenarios. All games have a number of player characters, often referred to as the heroes and heroines. There are also non-player characters which consist of villains, animals, allies, informants and henchmen. Short scenarios often have a villain and some henchmen to be disposed of, while longer scenarios can have kings and armies with lands to be conquered.
Characters are considered the building blocks of this game which are quite adaptable. There are seven important aspects for each character which are attributes, professions, skills, titles, tactics, maneuvers and items. Titles can be earned or given to expand influence and strengthen control. Most titles give more status and power in exchange for responsibility. Tactics are useful for leaders as they can influence the outcome of a battle. Tactic cards provide options in battles. Maneuvers have a lot of influence in combat. The maneuver cards manipulate attack and defense results. Items expand the possibilities of characters and can help in specific situations.
The basic attributes for each character are name (see top of the card), status, attack, defense, concentration, endurance (see left column of the card respectively from top to bottom), life and wounds (see top left of the card from left to right). All characters must have these attributes to carry out the basic actions in the game. However there is one attribute called movement which is not shown on the card. The reason for this is simple as all basic movement is the same for all humans which is 4.
All characters have a profession, these consist of a combination of enhanced attributes, a skill set and special abilities. A profession determines the overall skill set, it is therefore important that players think about their starting profession very carefully. In most scenarios players can choose a scenario first and then try to pick a character that would probably do well. In more difficult games you can choose a character first before the scenario is known, this is only recommended for advanced players or role players.
Although the skill set and enhanced attributes are important some special abilities have advantages too. These abilities can influence game procedures and events. For example a scout can look at the top card of a deck before he travels to a location and decide to stay or go on the basis of the information shown.
Most characters have a skill set to determine their focus. These groups of skills often go well together and are related to their profession. A skill set can be seen on the bottom right (see from left to right). Characters can have one to five skills, in some cases this is extended to 6 or more.
Skill sets can vary within the same profession, 1 or 2 different skills is quite common. The skill strength lies between 1 and 5 points, although some skills are maximized on 2 points (e.g. piercing shot and power blow). Many skills and attributes can be developed during the game except for status. Skills require 1 skill token to increase their strength one point. Attributes require 2 skill tokens to increase their strength by a single point. Some new skills can be acquired during the game but these quests are difficult to complete.