Tactics are a special means for large groups of warriors to influence battles. Tactic cards have a difficulty level, a duration and a set of advantages and disadvantages. Also a lot of tactic cards have preconditions to make them work. These conditions consist of certain types of weapons to be used and a minimum amount of troops. Tactics play a major role in combat, timing is key to win or lose a battle. More information about tactics will be explained below.
The basic attributes for tactics are laid out on the card with name and type (see top of the card), duration, minimum number of troops (see left bottom of the card respectively from left to right) and combat effects (see right bottom of the card and text box). Advantages and disadvantages together are part of the total effect which apply to your troops or your enemies. The overall effect is of course positive for the group that employs the tactic card.
Tactics - Examples
Images of tactics examples can be seen below. On the left we have an outflank carried out by at least 2 warbands and will be effective for 5 combat rounds. The defense of the enemy warband is -2 during this time. The second example is an arrow rain which is a coordinated barrage attack upon another warband which lasts 2 combat turns. The ranged attacks get +3 to their attack, but also get a -1 hit points for every hit as a barrage is not very accurate to begin with. The third and last example is a shield wall, a warband gets +3 to their defense for every member but suffers a -1 attack penalty. The penalty is given as it's more difficult to attack and not break the fromation of a shieldwall. The shield wall lasts at least for 4 rounds if not disrupted earlier by an enemy attack.