The first group of lands of Vikja can be traced to different locations on the map which are indicated by dots or other symbols. Some of these locations can be an area, a settlement or fort. Only these three different locations can have lands associated with it. The amount of land depends on the size of the area, the settlement or fort which will be explained in another blog. Settlements in Vikja can be of different size which are divided into hamlets, villages, towns or small cities.
Lands are the corner stone for every settlement in Vikja. The most important ones namely fields and forests are explained in this blog.
Lands - Fields
Fields provide the people with food and resources. There are three kinds of resources on a field card that is crops, livestock and fiber crops (see picture below, matching icons respectively from top to bottom). All these resources can be grown and harvested by characters. The crops represent the plants that are edible and are used for food. These can be cereals, fruit, vegetables and spices. The livestock represents the domesticated animals such as cows, chickens, sheep, pigs and goats. Livestock is primarily used for food but also has many non-food products such as hides, feathers, wool and sinews, which can be used for crafting items. Fiber crops are non-edible plants and are used to produce fibers for clothing, rope and many other useful things.
The number next to the icon indicates how much a resources will yield each turn. Normally a character can only choose one resource to harvest each turn, not all three. Some characters like a farmer can choose up to 2 types of resources each turn, while a non-farmer can only choose 1 resource. However the yield of a resource can be changed due to external factors. For example the season i.e. spring, summer, autumn or winter has an influence on the yield number, also the weather or special events can have some influence.
The field yields differ from land to land, it is however possible to upgrade the yields to higher levels to increase the output of a field.
Lands - Forests
Forests provide the people with food and materials. Forests have three kinds of resources namely lumber, game and resin (see picture below, matching icons respectively from top to bottom). All these resources can be harvested or hunted by characters. The lumber represents the wood materials that can be used for shipbuilding and other types of construction. Game represents the animals in the forest that can be hunted for food, this can be small game or large game. Biomaterials can also be extracted from these animals such as hides, fur, bone and keratin. Resin represents the materials other then wood that can be gathered which are needed. For example resin can be processed and used to make tar which can make ships waterproof. There are other uses for resin and non-wood materials, but these will be described at a later date.
Also in this case the numbers indicate how much of the resources can be harvested or hunted each turn. All characters can choose up to 1 resource each turn, the hunter and woodcutter can choose up to 2 resources each turn. The yield can vary due to external factors like seasons, weather and events similar to fields.