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Vikja characters card Kjalle

3

Kjalle is the leader of a small group of brigands. He is a skilled scout and horseman. His hair is brownish blond and he has one brown and one green colored eye. He has a small but sturdy stature and he likes the finer tastes of foods when it comes to his eating habits. He is a born leader and excels in small skirmishes and ambushes.

Kjalle has a small family which consists of a daughter, a wife and a dog. They live in a hut close to the edge of the forest in a small mountain village. The village is situated near several trade routes running through the mountain ranges. A lot of villagers practice the art of hunting and make leather objects out of animal skins.

Kjalle was growing up near the forest where his father had been the head of a village. During a bear hunt his father was struck by it's claws and got severely wounded. After 2 weeks on the sickbed he died of internal bleedings and gangrene. As Kjalle was too young to follow in his father's footsteps another warrior took over the position of village leader. Kjalle was unable to retake this position of honour ever since. After some bitter disputes with the new village leader he and some friends started a brigandry group deep in the forest. Soon after the formation took place a number of incidents started happening in the surrounding trade routes. The brigands have been given orders to disrupt some of the activities carried out by the current head of the village as Kjalle wants to retake his position.

 

Kjalle is a master in setting up ambushes and other schemes. He has a strong horse, and uses sword and bow in combat. His secret weapon is his trained falcon which can warn him in advance when danger approaches. So far his speed and skill have been unmatched during a fight. His primary skills are hiding and scouting, his secondary skill is combat maneuvering. Watch out when attacking Kjalle and his brigand group in their territory, they have excellent knowledge of the area and thus the advantage.

 

Kjalle has a few horses available for him and his henchmen. He has several trade contracts and two cards can be picked randomly from the land routes. He owns 15 silver and has an income of 5 silver. His hideout remains hidden in the mountains until the players have tracked it down.

 

Attributes
Vikja attributes icons status 5 status
Vikja attributes icons attack 11 attack
Vikja attributes icons defense 9 defense
Vikja attributes icons concentration 11 concentration
Vikja attributes icons movement 4 movement
Vikja attributes icons endurance 15 endurance
Skills
Vikja skill icons scouting +3 scouting
Vikja skill icons hiding +2 hiding
Vikja skill icons maneuver +2 maneuver
     
     
      
Basic attributes
Vikja basic attributes icons shield -1|2 shield
Vikja basic attributes icons armor +1 helmet
Vikja basic attributes icons chainmail    
Vikja basic attributes icons life 20 life
Vikja basic attributes icons wounds 4 wounds
     
Weapons & Items
  D+4 sword
  D+3 bow
  D+2 seax 
     
     
     

 

  • Vikja asset icons title
    Captain
    Title
  • Vikja asset icons income
    Income
    5 silver
  • Vikja asset icons henchman
    Henchmen
    2 regular
    +2 per player
  • Vikja asset icons informant
    Informant
    1 regular
    +0.5 per player

 

Henchmen

Kjalle has at least 4 henchmen in his group, sometimes he uses extra scouts or informants. Usually one member stays behind at the hideout to guard it, the entrance is well hidden and takes skill to find it. His henchmen have been given plenty of combat practice and are more then capable of killing their enemies.

 

Vikja attributes icons attack Vikja attributes icons defense Vikja attributes icons concentration Vikja attributes icons movement Vikja attributes icons endurance
11 9 11 4 14
attack defense concentration movement endurance
Vikja basic attributes icons shield Vikja basic attributes icons armor Vikja basic attributes icons life Vikja basic attributes icons wounds     
-1|2 +1 20 4 D+4 D+3
shield helmet life wounds sword bow

 

Scenarios & quests

Kjalle the brigand leader is the third tutorial scenario. This difficulty is not too steep but can be challenging. The number of henchmen is modest and scales with number of players. The map area can be made smaller to adjust the average duration. Possible starting areas can be Sweden or Norway. A special feature is the falcon which can warn Kjalle when the players need more then 2 turns to find him in his area. Also when Kjalle fights in his home territory he and the brigands gain +1 defense.

He and his brigands can also be added as villains in a side quest of another main story.

Scenario-Quest Kjalle the brigand leader
Players 1-7
Difficulty 3
Type track and capture
Area Sweden / Norway
Henchmen +2 per player
Informant +0.5 per player