Ronjar is a captain of a snekkja and leads a loyal crew. He is tall and muscled, has light colored hair and brown eyes. He is quite talkative and is often thinking about his next attack. His family consists of his wife, two sons and one daughter. He tries to visit his family as often as he can between his raids. When he does return home he supports them with goods, valuable loot and other things.
He grew up in a fishermen's village close to one of the bigger settlements in the northlands. From a young age he watched ships passing by and dreamt of being a famous captain. By chance he discovered a wrecked ship near an island close to a rocky cliff. He salvaged a lot of parts of this ship and was able to bring them back home. Together with his two uncles he was able to construct a ship from the salvaged parts, it was not as large as the former and a number of new parts were needed to complete it.
Before he came of age he had already travelled a number of times aboard their newly constructed snekkja. When both his uncles died during a raid he inherited the snekkja ship. He got married with a lovely wife and build a new home on an island near the coast. At one point food and metals became scarce as the island and the town were cut off from trade due to a chieftain feud. Times were rough to make ends meet and he started a pirate adventure in the local waters to evade the blockade. At the moment he does regular trade as well as small scale pirating, which often occur during dawn or dusk. He is very cautious when attacking and is not keen on getting caught by the local forces.
Ronjar is a fast and hard hitter, he can navigate his ship in a good position with every attack. He uses a bow as his main weapon and together with his henchmen tries to incapacitate the other ship as quickly as possible. The captain and navigator are usually the first targets of their arrows.
He has a keen eye for when to attack and executes it with a lot of precision. His primary skills are accuracy, barrage and ship maneuvers, next to this his concentration is well developed. Be wary of his barrage attacks if you try to engage him, as these can pretty deadly.
Ronjar has two small snekkja ships and 1 skute in his posession. He has a trade contract and this card can be picked randomly from the trade cards. He owns 12 silver and has an income of 3 silver. His location remains unknown until the players have tracked down his hideout.
|Weapons & Items|
Henchmen+2 per player
Ronjar has a number of henchmen in his crew, who sail with him on his travels. A few of them stay behind in the local town depending on the trade or the attack that is planned, others will be send out to gather information about the whereabouts of ships or other people. His henchmen look like normal people but can be quite skillful during combat.
Scenarios & quests
Ronjar the pirate captain is the second tutorial scenario for Vikja the board game. The difficulty is not too high and the number of henchmen is average which scales with number of players participating. The map area can be made smaller to adjust the average duration. Possible starting areas can be Denmark, Norway and Sweden.
He can also be added as a villain as a side quest of another main story.
|Scenario-Quest||Ronjar the pirate captain|
|Type||track and capture|
|Henchmen||+2 per player|