Yngvar is a shrewd clan leader of a small coastal town. He runs the town with an iron fist to great discontentment of the local population. He has blue eyes and long blond brownish hair. He carries an axe with him at all times and is not afraid to use it when someone disagrees to his ideas.
He has a large family consisting of 5 children and a proud wife. However he also reveals a darker side, he likes to visit his slave women and keeps a couple of them close by. Some of them are being abused and others are being ordered around all day till exhaustion kicks in. There are occasional escape attempts among the slaves who simply want to get away. However when they get caught in the attempt a horrible punishment has to be faced. The unlucky ones will be tied up at ebb to an iron ring on a skerry. If they survive a single night and day they will be set free. When that happens Yngvar tells the people that the gods have spoken in favor of their fate. However hardly anyone has survived this ordeal, as the sea is often relentless in these parts.
Yngvar grew up in the town he now rules, his father was a wealthy but stubborn man and had been the clan leader for over a decade. Yngvar was eager to follow in his father's footsteps. After ten years his patience ran out and could not wait any longer. So he set up a scheme to kill his father in what looked like a tragic accident. The event occurred while his father was travelling from his great hall to one of the outer villages. On the road his cart and horse got hit by a boulder from the mountain side. This boulder had been carefully prepared by Yngvar himself, and it was he who pushed it down the slope when his father passed by. Luckily for him no one had seen him as he left the scene. He rode back to the great hall waiting for the bad news to arrive.
As a clan leader Yngvar controls the town guard, protects the great hall and sets up patrols. Yngvar likes to arbitrarily bully his subjects if he thinks they have paid too little tax. Although the town has a small harbor the ships are not under Yngvar's control. The position of harbor master is taken by his cousin and he commands the ships, regulates the flow of trade and organizes raids.
At the moment Yngvar is caught up in a feud with a neighbouring clan. His son got married to one of the daughters of a rival leader, but she got a message out to her father that she is being abused. All her claims were denied by Yngvar but suspicion has risen since he was unable to show her unscathed to the rival's clan messenger. Yngvar often has a uncontrollable temper and is a strong and tenacious warrior. He likes to get straight to the point and often ignores all other advice. He has a number of henchmen who control the larger part of town. His primary skills are maneuvers and searching, his secondary skill is hunting. He has a large silver seax (= dagger) of which the blade is poisoned. If an opponent gets hit he or she needs to lower the attack and defense by 3 points. You need a strong presence to stay alive near his town, even when using cloak and dagger tactics it can be difficult to stay unnoticed.
Yngvar has a number of assets, most importantly a town (pick random card), 4+ horses and huskarl guards (warband card 5). He owns 30 silver and has an income of 20. His town is located at an unknown location, but in any case situated close to the coast.
|Weapons & Items|
+2 per player
Yngvar has 2 patrol groups and 1 town guard, both are karl warriors (respectively warband cards of 5 and 10 people). He also commands the guards of the great hall, these are regular huskarls (warband of 5). His henchmen are more fiercesome huskarls and are probably the best warriors in the surrounding lands. Watch out when you meet these battle hardened warriors, some of them can use maneuver cards as well.
Scenarios & quests
Yngvar the clan brute is a more violent scenario. This is not easy to accomplish and the difficulty will certainly be challenging when playing solo. A well prepared group can take out the town's forces, but taking them on all at once is not a good tactic. The town alarm can mobilize most of it's forces quickly when the need arises. The number of patrols and henchmen scale with number of players. Preferably the starting area for players is Norway, Sweden or Denmark or even England. The map area can be adjusted to suit the duration of play. Good starting areas for Yngvar are Scotland, Faroer islands, Shetland, Orkney or Iceland. A special item is the silver seax, when a player gets hit he or she loses 3 points on the attack and defense value for the remainder of the battle.
|Scenario-Quest||Yngvar the clan brute|
|Type||track and kill|
|Area||Shetland / Orkney / Scotland / Iceland|
|Patrols||+0.5 per player|
|Henchmen||+2 per player|