Vikja character cards
Character cards overview
These are the most important cards in the game to control your characters. You can have only one main character and multiple side characters. The main character can score victory points, if he or she dies a side character is chosen to be the new main. If you have no side characters you can pick a new one. In a cooperative game you can also decide to play a side character from another player if he or she agrees.
All possible attributes are shown plus a small number of skills. Weapons and other items are listed separately on the card in the text box.
Warband cards overview
Warband cards are the small armies in the Vikja world. These are similar to character cards only the 'number of troops' characteristic is added to the card. Some troops have skill sets but most warbands have not. In peace and war the warbands are the larger chess pieces in the world, ready to attack new lands or defend their own.
The troop name and type are displayed at the top of the card. All attributes and characteristics are shown, sometimes skills are added at the right of the card.
Tactic cards overview
Tactic cards are the actions used by warbands or other large groups in battles. All armies are able to carry out tactics during battles, some cards have positive and / or negative effects on attributes and all have some minimum requirements to be able to use it. If players time their tactic cards well in a battle it will influence the outcome. Non-player characters usually do not have tactic cards available but in large scenarios or campaigns these are likely to appear.
The type or name and can be found at the top of the card. An example with attributes and characteristics is shown, there is some variety in the tactic sets. Special rules and effects are written in the text box below.
Maneuver cards overview
Maneuver cards are the actions used in combat. All characters can use maneuvers during combat ranging from simple maneuvers like flee and hide to more complex maneuvers such as the shield cleaver shown below. Many maneuver cards have positive and / or negative effects on attributes and have a cost in concentration and / or endurance points. If players time their maneuvers well in combat it can determine the outcome of a fight. Most non-player characters do not have maneuver cards but some villains or historic figures do.
The type or name and can be found at the top of the card. An example of attributes with bonuses and costs is shown as there is much variety in these sets. Special effects are written in the text box below.
Title cards overview
Title cards are the offices characters can attain during their adventures. Some titles are given at the start of the game. Although most titles give more power, there are also obligations attached to it. When these obligations are not met the title can be taken away from the character. Titles are one of the most powerful cards in the game they can give substantial benefits to the owner. A number of stories and quests will have a title as a reward although it will not be easy to accomplish such tasks. A number of historic non-player characters already start with a title or two, the jarl and king title are the most powerful and will appear in bigger scenarios or campaigns.
The title can be found at the top of the card. An example with attributes and characteristics is shown, there is some variety in the title sets. Special and more detailed rules and effects are written in the text box.