Vikja transports carts

Vikja attributes icons crops 1-4 food
Vikja attributes icons value 20 value
Vikja attributes icons hull 20 hull
Vikja attributes icons structure 4 structure
Vikja attributes icons movement 6 movement
Vikja attributes icons endurance 35 distance

A cart is a vehicle designed for transport, using two up to four wheels. They are normally pulled by one or a pair of draught animals. Carts can carry a cargo up to 30 units depending on the size of the vehicle. The distance a cart can travel lies between 1 and 3 nodes depending on terrain and weather. The draught animals used for carts can be horses, ponies or oxen. Oxen and ponies can pull more weight on average then horses.


Little information exists about the kind of carts or wagons used in the Viking age because only a few have survived. Some of the best evidence about wagons comes from tapestries. The Oseberg tapestry shows wagons being drawn by horses using collars. This kind of collar would have allowed enough force to pull a load of around 500 kilograms. 




The cart has 5 basic attributes which are hull and structure, maximum number of animals, maximum cargohold, and maximum crew. In the basic game there are only 2 variants which can be pulled by horses or ponies. Both types are displayed here below. Caravans, which consist of a number of carts, can be used to transport larger amounts of goods and supplies over land. Different professions are in need of carts to transport their goods to the nearest markets, for example traders, farmers, woodcutters, fishermen and hunters.


A table for traveling is presented below. It takes into account the number and type of animals, the terrain and the weather. The travel distance is mostly 1, 2 or 3 nodes depending on the amount of cargo in the cart. 


Vehiclenumber of animalscargoanimal = ponydistance (km)nodes (max)
cart small 1 15  +2 cargo 35-105 1-3
cart large  2 30  +5 cargo 35-105 1-3



type of effecthalf fullfullheavy rain / snowheavy storm / blizzardhillsmountains
cargo effects -1 nodes -2 nodes        
weather effects     -1 nodes -2 nodes    
terrain effects          -1 nodes -2 nodes