A cart is a vehicle designed for transport, using two up to four wheels. They are normally pulled by one or a pair of draught animals. Carts can carry a cargo up to 30 units depending on the size of the vehicle. The distance a cart can travel lies between 1 and 3 nodes depending on terrain and weather. The draught animals used for carts can be horses, ponies or oxen. Oxen and ponies can pull more weight on average then horses.
Little information exists about the kind of carts or wagons used in the Viking age because only a few have survived. Some of the best evidence about wagons comes from tapestries. The Oseberg tapestry shows wagons being drawn by horses using collars. This kind of collar would have allowed enough force to pull a load of around 500 kilograms.
The cart has 5 basic attributes which are hull and structure, maximum number of animals, maximum cargohold, and maximum crew. In the basic game there are only 2 variants which can be pulled by horses or ponies. Both types are displayed here below. Caravans, which consist of a number of carts, can be used to transport larger amounts of goods and supplies over land. Different professions are in need of carts to transport their goods to the nearest markets, for example traders, farmers, woodcutters, fishermen and hunters.
A table for traveling is presented below. It takes into account the number and type of animals, the terrain and the weather. The travel distance is mostly 1, 2 or 3 nodes depending on the amount of cargo in the cart.
|Vehicle||number of animals||cargo||animal = pony||distance (km)||nodes (max)|
|cart small||1||15||+2 cargo||35-105||1-3|
|cart large||2||30||+5 cargo||35-105||1-3|
|type of effect||half full||full||heavy rain / snow||heavy storm / blizzard||hills||mountains|
|cargo effects||-1 nodes||-2 nodes|
|weather effects||-1 nodes||-2 nodes|
|terrain effects||-1 nodes||-2 nodes|